Discussion:
Combine polygons
(too old to reply)
Bastian Weber
2004-01-06 03:12:09 UTC
Permalink
Hi!

I've just tried to combine polygons in cinema,
but it seems, that there is no function available?!
It really should be possible to do so ...?

If there's a function to split, there must be a
function to combine ... but I didn't find it.

Could anyone help, please?

Thanks in advance,
sincerely,
Bastian
Nigel
2004-01-06 06:52:32 UTC
Permalink
Hi Bastian

I'm only a newbie but I think you group the objects then use the connect
command. This creates a new object with combined points.

Hope this helps.

Nigel
Post by Bastian Weber
Hi!
I've just tried to combine polygons in cinema,
but it seems, that there is no function available?!
It really should be possible to do so ...?
If there's a function to split, there must be a
function to combine ... but I didn't find it.
Could anyone help, please?
Thanks in advance,
sincerely,
Bastian
Bastian Weber
2004-01-06 16:35:48 UTC
Permalink
Hi Nigel,
Post by Nigel
I'm only a newbie but I think you group the objects then use the connect
command. This creates a new object with combined points.
thanks, first of all, but let me explain it a little more detailed:

I got 1 object with lots of polygons and I want to combine
some of those into 1 polygon, but still on the same object,
just to save rendering time. The connect function will only
work, if there's more than 1 object and will combine those
objects.

Any further ideas?

Greetz,
Bastian
Nigel
2004-01-06 21:25:39 UTC
Permalink
Hi Bastian

Another idea is to copy points in the structure manager. Change objects
then from the structure manager, paste the copied points. Then use the
bridge tool to make the new polygons.

If that doesn't work, I'd check out the Renderosity C4D forum as that's a
lot busier than this one.

Cheers

Nigel
Post by Bastian Weber
Hi Nigel,
Post by Nigel
I'm only a newbie but I think you group the objects then use the connect
command. This creates a new object with combined points.
I got 1 object with lots of polygons and I want to combine
some of those into 1 polygon, but still on the same object,
just to save rendering time. The connect function will only
work, if there's more than 1 object and will combine those
objects.
Any further ideas?
Greetz,
Bastian
flazza
2004-01-06 23:50:28 UTC
Permalink
Change to point mode, select multiple points and 'wield' them
together, be warned that if you are working with quads that this will
create triangles in your mesh.
Post by Bastian Weber
Hi Nigel,
Post by Nigel
I'm only a newbie but I think you group the objects then use the connect
command. This creates a new object with combined points.
I got 1 object with lots of polygons and I want to combine
some of those into 1 polygon, but still on the same object,
just to save rendering time. The connect function will only
work, if there's more than 1 object and will combine those
objects.
Any further ideas?
Greetz,
Bastian
Bastian Weber
2004-01-07 03:38:33 UTC
Permalink
Hi Nigel and Flazza,

thanks for your help, I got it now. Little bit
complicated, isn't it? I wonder what's wrong
with a polygon-combine-function ... hmm ... :-)

Whatever, thanx anyway!
Greetz,
Bastian
N***@hotmail.com
2004-01-11 16:21:50 UTC
Permalink
Hi Bastian,

ein sehr gutes deutschsprachiges Forum zum Thema Cinema 4D findest Du
hier:
http://c4dtreff.de/c4dforum/list.php?f=3

In der R8 gibt es ein Polygonreduktionsdeformer (das Icon sieht aus wie
eine kleine Schraubzwinge mit einem Polygondreieck drin)
Damit kannst Du stufenlos die Anzahl der Polygone eines Objektes
reduzieren, was sich aber auf die Qualitaet des Meshes auswirkt.

Ciao ;-)

Harry Bee
Bastian Weber
2004-01-16 04:15:29 UTC
Permalink
Hi,
Post by N***@hotmail.com
ein sehr gutes deutschsprachiges Forum zum Thema Cinema 4D findest Du
http://c4dtreff.de/c4dforum/list.php?f=3
I already found it :-)
Post by N***@hotmail.com
Damit kannst Du stufenlos die Anzahl der Polygone eines Objektes
reduzieren, was sich aber auf die Qualitaet des Meshes auswirkt.
Hmm ... sounds interesting, I should have a look!
Thanks!

cu auf c4dtreff.de :)
Bastian

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